As mentioned earlier we’re a relatively small team so having players directly involved in feedback is really empowering and takes a lot of the guesswork out of what would best serve them. Simon Vickers, Game Director: Exactly, we have a fantastic community management team who have been great at keeping in touch with the players. ![]() Was the reasoning to release Second Extinction on Game Preview in such an early state so that you could get even more feedback to improve the game? (XBA): Checking your socials, you seem to engage with the community as often as you can. The Malmö office was founded in 2019 with the purpose of making the game, and we are a small team of about 30 people. Simon Vickers, Game Director: Thanks! We’re very proud of what we’ve achieved. How long was Second Extinction in production before its Early Access release on PC last year? (XBA): Already in Game Preview, Second Extinction feels quite ambitious and has a great blueprint for a solid game, also running extremely well on an Xbox Series X. It's been a long time since we’ve seen them as enemies in a video game and it's good to have them back. After a few years licking their wounds it's now up to you and your friends to take back Earth in a series of intense skirmishes against the dino threat.Īs for what makes Second Extinction unique, first and foremost it's those Dinosaurs. ![]() This has, understandably, taken humanity by surprise forcing the few survivors of their rampage to flee to space. Simon Vickers, Game Director: Dinosaurs have returned! Not just any dinosaurs either, EVIL MUTANT dinosaurs. For those that haven’t yet downloaded it on Xbox Game Pass or played on PC, could you give them a quick overview as to what it is and what makes Second Extinction so unique compared to other shooters in the genre? (XBA): Thank you for taking the time to do this interview for Second Extinction.
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